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War Commander Bases | Operation: Scorched Earth

Updated: Nov 25, 2020



War Commander Operation: Scorched Earth is the 35th Special Event to be presented in War Commander.

In most cases War Commanders are challenged to complete increasingly more difficult objectives against one or more Rogue Factions. With the successful completion of each objective in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.

The Event Format for each Special Event may vary, see below for more information.


Tiered Bracket System Tiered-ICON-sm

ABC Tier System - Players may attempt Objectives from any or all of the 3 Tiers ( A, B, C ) available.

Tier Objectives - Each War Commander Tier containing 2 to 6 Objectives that must be done in order to complete that Tier. These Tier Objectives may consist of Defensive Waves or an Attack on an Event Base. The Player receives a set amount of eXP for the completion of each Objective. Each Objective of a Tier may only be done once until all Objectives of that Tier have been fully completed.

Tier Completion Bonus - A Tier is Complete when each one of that tier's Objectives have been successfully finished. Upon completion of a tier the Player is awarded with an additional eXP amount as a Completion Bonus.

Repeatable Tiers - Once any Tier has been FULLY completed it may then be restarted up to 300 Times. For each repeat of a Tier the Player will again receive the eXP for each completed Objective as well as the Completion Bonus when the Tier has once again been fully competed.

Simultaneous Tiers - The Player may start one or more Tiers concurrently. Objectives may be preformed from all Active Tiers in any order.

Active Attack Bases - The completing of an attack on an Event Base will only award eXP when that Event Base is Active and associated with an Active Tier. Active Bases are indicated by a Purple World Map Icon Base. Non-Active Bases are indicated by a Yellow World Map Icon Base.

Limited Attack Time - Players have a Limited Time in which to complete All Event Bases. This Time Limit is determined by the Tier Level it is associated with. The higher the Tier the shorter the Time available to achieve victory with Tier A having the shortest Time Limit. The countdown activates upon the initial attack on a base. If a base in not completed prior to the expiration of the Time Limit countdown that base will be reset back to 100% Health with all new Defending Units. The remaining time may be found on the World Map by "Mousing Over" the Event Base Icon or inside the Base during an active attack.

More Information - For more general information see the Tiered Bracket System page.


ScorchedEarth-EventMissions-All-Closed-Progress


DragonsOath-EventBase-ICON-Not-Active


Non-Active Base


DragonsOath-EventBase-ICON-Active


Active Base


EventBaseResetClock-Internal

Defense Objective Defend-EventBox-Icon

Defense of Rogue Attack - The Player is required to Defend their Base against 1 wave of attacks from rogue forces in order to complete the Tier's Defense Objective.

Rogue Units - Each Defensive Wave may consist of Units in any number and combination from Ground, Air or both. The higher the Tier the harder the difficulty.

Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.

Repeatable Objective - The Player must repeat any wave in which the Command Center is destroyed in order to move on to the next wave or to complete the Objective.

Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.

Single Direction Defense - For each wave the Rogue Faction will attack the Player's Base from a single direction. For this Event all Rogue Units will be deployed from the Southeast.


Attack Objective - Event Base - Underground ( Cave ) NoAir-ICON

Underground Event Base - A Tier may have an Objective requiring the Player to Attack and Fully Destroy an Underground Event Base or "Cave" in order to complete.

Cave Levels - Each Tier with a Cave Objective will have it's own Level of Underground Bases. For this this event the Caves Levels are : 25, 45 and 75.

Cave Layouts - Each Tier with a Cave Objective may or may not have Multiple Layouts of that Tier's Level of Cave. ( For more information see Event Base & Fortress Layouts below ).

Cave Weapon Restrictions - Due to its underground setting the Player is limited on the Units they may utilized during an attack on a Cave Base. Which of the Player's weapons that are Available or Not Available are as follows :

Available - All Vehicles & Infantry Units ( Including the Valkyrie & Wraith )

Available - All Special Ops that DO NOT Deploy Aircraft. ( Note : The Hand of God Special Op is available ).

Unavailable - All Aircraft, Missile Silo Missiles and Mercenaries Mechs

Unavailable - All Special Ops that Deploy Aircraft.

Single Attack Direction - Players may surround a Cave Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Northwest.

Unlimited Attacks - The Player may start and stop an attack on a Cave Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.

Cave Base Completion - A Cave Base Objective is considered complete when the Player sucessfully destroys all Buildings, Turrets and Defending Units found within the Cave.

( Does NOT include Drones or Last Stand Defenders ).

Base Reset Countdown - The Player must completely destroy a Cave Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Cave. ( For more information see Tiered Bracket System above ).

Non-Exclusive Event Base - To complete a Cave Objective the Player may attack any Active Underground Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Underground-EventBase-MapICON


Floodgate-NoAirUints


AttackformNorthWestOnly


Cave-Background

Attack Objective - Event Base - Island NoGround-Icon

Island Event Base - A Tier may have an Objective requiring the Player to Attack and Fully Destroy an Island Event Base in order to complete.

Island Levels - Each Tier with a Island Objective will have it's own Level of Island Bases. For this this event the Island Levels are : 20, 40 and 70.

Island Layouts - Each Tier with a Island Objective may or may not have Multiple Layouts of that Tier's Level of Island. ( For more information see Event Base & Fortress Layouts below ).

Island Weapon Restrictions - Due to its island setting the Player is limited on the Units they may utilized during an attack on a Island Base. Which of the Player's weapons that are Available or Not Available are as follows :

Available - All Aircraft, Missile Silo Missiles and Mercenaries Mechs

Unavailable - All Vehicles & Infantry Units ( Including the Valkyrie & Wraith )

Unavailable - All Units deployed via Special Ops.

360 Deg Attack Direction - Players may surround and deploy Units from any direction while attacking an Island Base.

Unlimited Attacks - The Player may start and stop an attack on a Island Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.

Island Base Completion - A Island Base Objective is considered complete when the Player sucessfully destroys all Buildings, Turrets and Defending Units found on the Island.

( Does NOT include Drones or Last Stand Defenders ).

Base Reset Countdown - The Player must completely destroy a Island Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Island. ( For more information see Tiered Bracket System above ).

Non-Exclusive Event Base - To complete a Island Objective the Player may attack any Active Island Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


IronReign-IslandBase-Icon


Floodgate-NoGroundUnits


Natural Island-Background

Attack Objective - Event Base - Castle Target-EventBox-Icon

Hideout Event Base - A Tier may have an Objective which requires the Player to Attack and Fully Destroy an Ryu-Kai Castlet Event Base in order to complete.

Hideout Levels - Each Tier with a Hideout Objective will have it's own Level of Hideout Base. For this this event the Hideout Levels are : 10, 30, 50 & 80.

Hideout Layouts - Each Tier with a Hideout Objective may or may not have Multiple Layouts of that Tier's Level of Hideout. ( For more information see Event Base & Fortress Layouts below ).

Hideout Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.

Single Attack Direction - Players may surround a Hideout Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southwest.

Unlimited Attacks - The Player may start and stop an attack on a Hideout Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.

Hideout Base Completion - A Hideout Base Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Hideout.

( Does NOT include Drones or Last Stand Defenders ).

Base Reset Countdown - The Player must completely destroy a Hideout Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Hideout. ( For more information see Tiered Bracket System above ).

Non-Exclusive Event Base - To complete a Hideout Objective the Player may attack any Active Hideout Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


DragonsOath-MapIcon-EventBase


AttackDirection-Southwest


Ryu-Kai Palace-Background

Attack Objective - Ryu-Kai Fortress Fortress-EventBox-Icon

Ryu-Kai Fortress - Each Tier has an Objective which requires the Player to Attack and Fully Destroy a Fortress in order to complete.

Fortress Levels - Each Tier's Fortress Objective will have it's own Level of Fortress. For this this event the Fortress Levels are : 15, 35, 55, & 80.

Fortress Layouts - Each Tier's Fortress Objective may or may not have Multiple Layouts of that Tier's Level of Fortress. ( For more information see Event Base & Fortress Layouts below ).

Fortress Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.

Single Attack Direction - Players may surround a Fortress with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southeast.

Unlimited Attacks - The Player may start and stop an attack on a Fortress as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.

Fortress Completion - A Fortress Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Fortress.

( Does NOT include Drones or Last Stand Defenders ).

Base Reset Countdown - The Player must completely destroy a Fortress within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Fortress. ( For more information see Tiered Bracket System above ).

Non-Exclusive Event Base - To complete a Fortress Objective the Player may attack any Active Fortress found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


DragonsOath-MapIcon-Fortress


AttackDirection-Southeast


Desert Canyon-Background


Operation: Scorched Earth is the 4th consecutive event in a row to feature the Ryu-Kai faction.

First Unique Unit to be offered in the Event Shop with the ability to be Customized - Ronin

Most Unique Units to be offered in Event Shop at one time - 5 ( Operation: Scorched Earth )

The BFG, Chimera, Ronin, Titan and the Widowmaker Prime

First Special Event with the ABC Tiered Bracket System - Operation: Scorched Earth

First Special Event with 5 different types of Event Bases - Operation: Scorched Earth

Special Event with the greatest number of Event Bases types - 5 ( Operation: Scorched Earth )

The Castle, Cave, Convoy, Fortress and Island Bases

Related Pages

Special Events

Event Shop

Tiered Bracket System

Ryu-Kai


“ The Ryu-Kai have mustered the strength for one last stand. It's time to lay down the hammer, Commander. Defeat Goro Tazaki once and for all and win epic new prizes in Operation: Scorched Earth! ”

— Event Message #1


“ The Ryu-Kai have unveiled their ultimate weapon: the Ronin. Intel suggests it's the most powerful weapon created by any enemy faction. They are prepared to battle the final, bitter end. It's time to fight for your life in Operation: Scorched Earth! ”

— Event Message #2

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